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SC:R Zone Control Hydra Remastered

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Admin
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Join date : 2016-08-07

SC:R Zone Control Hydra Remastered

Post by Admin on Mon Apr 10, 2017 7:59 pm

This newest version has a complete overhaul of gameplay.

Fixed kill trigger and zones generating cash, as well as a new unit the Hunter Killer. I feel this is the most balanced version to date incorporating the perfect kill to cash trigger and hope more versions duplicate this success.
This version will be kept up to date with the release of SC:R hopefully removing the unit cap of 200 units per player and or increasing it.

Download zchydra remastered.scx


Last edited by Admin on Tue Apr 11, 2017 4:54 pm; edited 4 times in total
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Re: SC:R Zone Control Hydra Remastered

Post by Admin on Tue Apr 11, 2017 2:07 am

Version 1.1 Changelog

Bug Fixes
#Fixed players not dying.

Gameplay
#Changed requirements for victory to "Kill all Units".
#Changed defeat node to "Loss of all units"
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Re: SC:R Zone Control Hydra Remastered

Post by Admin on Tue Apr 11, 2017 2:14 am

Version 1.2 Changelog

Bug Fixes
#Hatcherys/Lairs mutating now won kill the player if all other units are dead.

Gameplay Changes
#Hydralisk Health increased from 40 to 80.
#Hydralisk Damage increased from 5 to 10.
#Hunter Killer Health increased from 55 to 100.
#Hunter Killer Armor Increased from 0 to 5.
#Hunter Killer Damage increased from 7 to 15.
#Zone Hatchery Armor increased from 10 to 20.
#Zone Lair Armor increased from 10 to 20.
#Zone Hive Armor increased from 10 to 20.
#Zone Colony Armor increased from 5 to 15.
#Zone Defender Armor increased from 5 to 15.
#Zone Tower Armor increased from 5 to 15.
#Added new spawn location for Zonelords.

Visual
#Zonelord Spawn location received a Visual change.
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Re: SC:R Zone Control Hydra Remastered

Post by Admin on Tue Apr 11, 2017 3:12 am

Version 1.3 Changelog

Bug Fixes
#Red was missing a Sunken Defender under Hatchery from last changelog.

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Re: SC:R Zone Control Hydra Remastered

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    Current date/time is Thu Aug 24, 2017 5:26 am